There is a lot of energy right now around sandboxing untrusted code. AI agents generating and executing code, multi-tenant platforms running customer scripts, RL training pipelines evaluating model outputs—basically, you have code you did not write, and you need to run it without letting it compromise the host, other tenants, or itself in unexpected ways.
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Continuing to research usages of Native AOT on consoles led me to the open source FNA project. FNA is a modern reimplementation of Microsoft’s XNA Game frameworks. XNA was first introduced in the mid 2000s for developers to build games for the Xbox Live Indie Games marketplace using C#. Despite the fact that XNA has been discontinued by Microsoft, it still has many supporters who have continued to release XNA/FNA games over the years. Part of the FNA project involves modern console support which is powered by custom Native AOT ports.
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