The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.
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Москвичей предупредили о резком похолодании09:45
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Microsoft's AI PC beginner's guide demonstrates how convoluted its branding has become, but hey, at least 'AI is not here to replace you'